Demon 5e stats.

Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.

Demon 5e stats. Things To Know About Demon 5e stats.

Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...Zuggtmoy ( pronounced: /ˈ z ʌ g t m ɔɪ /ZUG-tmoy [8] listen) was the Demon Queen of Fungi, [6] but not considered a true patron of fungi. [4] She was merely the embodiment of the death and virulence that fungi represented, [9] and fully willing to subvert the natural order for her own ends. [3] The Lady of Rot and Decay did not use ...Unearthed Arcana. A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. 284K Members. 118 Online.A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat.

Saving Throws Dex +4 Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4 Senses passive Perception 10 Languages Common, plus one of your choice Challenge-Nevertheless, the devils of the Nine Hells wage the Blood War eternally, pitting demon against devil—chaos against law—evil against evil. The existence of the Blood War is a fundamental law of the multiverse. Were the balance ever to shift, so too would the fate of the cosmos and the fates of all worlds. So sayeth Mordenkainen.BABAU - 5e stats. Medium fiend ( demon ), chaotic evil. Saving Throws (suggested). Dex +5, Int +6. Corrosion (suggested). Anyone who hits the babau in melee must make a successful DC 13 Dexterity saving throws or suffer 7 (1d6+3) points of acid damage. Cunning Action (suggested).

You choose the Demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The Demon appears in an unoccupied space you can see within range, and the Demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the Demon, which has its own turns. When you summon it, and ...

BABAU - 5e stats. Medium fiend ( demon ), chaotic evil. Saving Throws (suggested). Dex +5, Int +6. Corrosion (suggested). Anyone who hits the babau in melee must make a successful DC 13 Dexterity saving throws or suffer 7 (1d6+3) points of acid damage. Cunning Action (suggested).charmed, frightened, poisoned. Senses: darkvision 60 ft., passive perception 9. Languages: understands Abyssal but cant speak. Challenge: 1/8. Manes - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10. While in darkness, the demon is invisible to any creature that relies on darkvision to see it. ACTIONS. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) psychic damage or, if the demon had advantage on the attack roll, 22 (4d8 + 4) psychic damage. Devour Sanity (1/Day).The queen is actually the sister of Titania, one of the leaders of the Seelie Court. Darkness overcame her and she lost her claim to the throne of the good fey. Evil Minions. As the leader of the Unseelie Court, the queen has numerous minions at her disposal. Six hellhounds always accompany this evil fey. Other dark fey, undead, and evil elves ...

I would have to say that the Awakened Shrub would win, because, while the crab has a slightly higher AC, the Awakened Shrub does more damage, has a higher bonus to hit, and has 5 times the hit points of a crab.

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Description. Hezrous look like large, bipedal toads. Of course, they are demons so add to that a foul smell capable of poisoning even the hardiest of adventurers, a wide mouth of sharp teeth and powerful limbs capable of a huge amount of destruction. They also have a lair of organic armor beneath their skin, having been built specifically for ...The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route.Actions. Multiattack. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack. Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d8 + 6) piercing damage. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.Legendary actions. Teleport. Immolating Gaze (Costs 2 Actions). This full creature's stat block is not available (not OGL). The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores. Monsters of the Multiverse. → DnD 5e Monsters.Yugoloths ( pronounced: /ˈ j uː g oʊ l oʊ θ /YOO-go-loth [7] ), also known as daemons ( pronounced: /ˈ d eɪ m ʌ n z /DAY-munz [8]) or nicknamed loths, [9] were neutral evil fiends of malevolent intent and mercenary mindset. The conspiratorial string-pullers interfered in the affairs of the other fiendish races only when they saw ...From Xanathar's Guide to Everything, page 167. 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. The DM chooses the demons, such as manes ...Challenge 5 (1,800 XP) Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Basic Rules Sources Monster Stat Blocks (N) Skills Deception +7, Insight +6, Perception +6, Stealth +6. Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered. Condition Immuniti es charmed. Senses darkvision 120 ft., passive Perception 16. Languages Abyssal, Common, Infernal, Primordial. …Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...Hit: (2d6 + 8) slashing damage plus (3d6)fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. These D&D 5E Free Basic Rules only contain a ...Actions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...Legendary Actions. The fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The fiend regains spent legendary actions at the start of its turn. Attack.

Maldazar the Firedeath and The Soul of Ember, my first attempt at a homebrewed multistage boss fight for by Eberron Campaign. Demons. Lots of demons. DnD 5e Homebrew. Here is even more D&D 5e homebrew. Have fun! Flesh and Bone Amalgamation.Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. It is the 5etools platform of choice for VTT integrations. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v11 / v10] into your Foundry server's module installer.

An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches.Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 …Devourers were fiends who acted in the service of Orcus. They were used to create armies of undead by consuming the bodies and souls of humanoids. Lesser demons could be promoted to devourers by proving themselves to Orcus.[1] Devourers were tall, gaunt skeletal figures with a smaller figure trapped within their rib cage.[4] Due to their fiendish nature, devourers did not require air, drink ...Dec 27, 2016 ... Here's the 5e version of the hierarchy: 1. Lemure: The lowest form of devil. Can only be truly killed with a blessed weapon or holy water. Can't ...At will: Darkness, Dispel Magic, Fear, Heat Metal, Levitate. Actions. Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. Imp. Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed.An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. I used one of these as the first encounter for a one shot I was running. One awakened tree vs. a monk, barbarian, fighter, and a wizard (all level 2). Never in my life have I rolled as well as I did that night.1/2 (100 XP) Nupperibo Skulk Challenge 1 (200 XP) Bronze scout Choker Duergar soulblade Female steeder Meazel Stone cursed Challenge 2 (450 XP) Adult kruthik Berbalang Duergar. Stat Blocks by Challenge Rating. Compendium - Sources->Monsters of the Multiverse. Stat Blocks by Challenge Rating.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual ...

Multiattack. The oni makes two attacks, either with its claws or its glaive. Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form. Change …

Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...

Demogorgon (pronounced: /ˈd i m oʊ g ɔːr g ʌ n/ DEE-mo-gor-gun listen) referred to as the Imprisoned One by some followers of Helm, was the demon lord and lesser deity of domination and the draining of energy, an embodiment of madness and destruction that sought to drag all down into the infinite depths of the Abyss. He was known by many names, called Siosivash by the yuan-ti ...Today, the upper management of the demonic hierarchy: the type 4 nalfeshnee, the type 5 marilith, and the type 6 balor and goristro. As mentioned before, demons can't be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there.Slaving away throughout centuries under the cruel command of ancient, and now dead, demon lords, he eventually managed through sheer will to evolve from a larva, to a mane, rutterkin, nalfeshnee, and finally a balor. Unhappy with just that, Orcus conquered the 113th layer, becoming the great demon lord we know today.The only other reference I could find anywhere was the DMG mentioning charisma saving throws being used for "Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence" That is pretty much it.Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility. 1/day each: charm person, cone of cold, gaseous form, sleep. Magic Weapons.Draegloth. [ Draegloth ] Large Fiend (Demon), typically Chaotic Evil. Armor Class 15 (natural armor) Hit Points 123 (13d10 + 52) Speed 30 ft. STR.

Conjure Lesser Demon (UA) Source: Unearthed Arcana 11 - That Old Black Magic. 3rd-level conjuration. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a vial of blood from an intelligent humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You summon up to a total of eight manes or dretches that appear in ...ACTIONS. Multiattack. The alu demon makes one Longsword attack and one Claw attack. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour.Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.If the target is a creature, it must make a DC 23 Strength saving throw or be knocked prone. Summon (1/day). Kostchtchie summons 1d12 dretches, 1d6 glabrezus, 1d6 hezrous, 1 marilith, or 1 balor. The summoned demon appears in an unoccupied space within 60 feet of Kostchtchie, but can't summon other demons.Instagram:https://instagram. 100 dollar bill 1974 seriesweller pottery vase patternschevy trax engine lightcalvary baptist simpsonville sc Rutterkin. [ Rutterkin ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 12. Hit Points 37 (5d8 + 15) Speed 20 ft. STR. 14 (+2) estatesales net sun city westdave and busters buena park A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.Class Features. As a Demon Hunter you gain the following class features. Hit Points. Hit Dice: 1d10 per Demon Hunter level. Hit Points at 1st Level: 10 + Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon Hunter level after 1st. Proficiencies. killua x reader headcanons The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. charmed, frightened, poisoned. Senses: darkvision 60 ft., passive perception 9. Languages: understands Abyssal but cant speak. Challenge: 1/8. Manes - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.